

The 30mm frontal hull armor is capable of bouncing off-angle, low-penetration shells, but elsewhere the II D's armor is thin and leaves it with very little protection (and will often be overmatched at odd angles by large guns). On top of all this, the II D also doesn't get the benefit of the regular Pz II's thick armor. Loading only gold will cost 72,000 credits if you spend all of them firing without a care. Though firing gold rounds will help to bypass the gun's poor AP penetration when needed, its inaccurate and rapid-fire nature means that doing so will often cost more money than the tank is capable of making.

Thus, it is expected to pull the weight of a standard tier II and gets standard tier II matchmaking (meaning it will occasionally be put into tier III games). Unlike the T7 though, the II D has the option to fire APCR rounds with an average 46mm of penetration.
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Its lackluster average penetration of 23mm with AP is the second least in the entire game and puts it behind even machinegun-armed tanks such as the T7 Combat Car. D's most noticeable feature is, unfortunately, its very poor penetration ability.
